![]() ![]() Once you have a desired appearance, adjust the Roughness slider to diffuse the model’s reflection, if desired. Next, adjust the Reflection Contrast slider from 0 (a very faint reflection) to 1 (a very defined reflection). Y ou should see a reflection of your model appear on the ground plane’s surface. Adjust Material Properties of a Ground Planeįor this method, double-click the ground plan in the Real-time View to view the Material properties in the Project window.Ĭlick the Specular color and change it from black to white. If you prefer a seamless ground plane you can adjust the camera angle, increase the size of the ground plane, or adjust the ground plane material settings. From this point, adjust the ground material as you would any other material in KeyShot.ĭepending on your camera angle, this can create a horizon line in your scene which may or may not be desired. For instance, when you add a rough black metal material you'll see a nice, diffused reflection on a neutral-colored surface. ![]() Add a Material to a Ground PlaneĪ common method is to apply a material that has the qualities you’d like for a ground surface. You'll see an orange outline appear around the edge of the ground plane in the Real-time View.Īt this point, you may also notice that shadows and ground reflections appear no different than before adding the geometry. In the Project window, select the Scene tab, then select the Ground Plane under the Model Sets. You may not see it but, don't worry, it's there. Once selected, the ground plane will be added to your scene. You can update the hotkeys under Edit, Preferences, Hotkeys or, in the Library, Models tab, right-click on the model, select Assign Hotkey, and choose the one you would like to use. If there are Library Models you add to your scene regularly, you can assign a hotkey to add them more quickly. Add Models with a Hotkey (and Customize it!) ![]()
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January 2023
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